Author: Chris Fletcher

Author: Chris Fletcher

Category : Uncategorized

Hey guys…

First things first, I apologize for having the site down as long as it was. I know its been frustrating for a lot of you to not be able to download the assets to the video tutorials so I apologize for my extended absence.

What happened? My family and I just moved over 2000 miles away to a new home. The server that was being used to host this and some of my other sites was connected at my old house. So naturally during the move I had to disconnect the server and it was in the back of the uHaul for a while. After that it was under some boxes for a while and then I lost track of it because things just kept coming up.

This weekend I decided it was time to dedicate the day to getting this server back up so that’s what I did. The result… You are reading this post or you’re downloading some assets.. Either way, the server is back online and is here to stay.

There were concerns that I was going to stop making videos and stop hosting assets, that’s not happening. It will be a little while before I release some new content but it is coming.

Thank you all for your support..

-The Weekly Coder.

Author: Chris Fletcher

Category : Uncategorized

After much deliberation, I’ve decided to put the source code for the Tetris clone tutorials on the website to purchase and download. I’ve been going back and forth with wanting to list it for free and charging for it. So here’s the deal, I make these tutorials on YouTube in my spare time. I don’t get paid to do these but there seems to be enough demand to keep me busy for years to come. I would love to continue doing these tutorials but they are taking up a lot of time. So here’s why I am charging for the source code. I’m not doing it to be mean or greedy, I’m doing it to justify continuing to create awesome tutorials.

If you don’t want to pay for the source code, feel free to watch the tutorials on YouTube for free, they will walk you through creating everything that is in the source code bundle. The bundle is a little nicer because it includes updated graphics and has an updated code base that works with the latest version of Unity.

One more thing, If you want, you can find a coupon code on the WeeklyCoder YouTube channel which will give you a 20% off discount, because I’m a nice guy.

Here’s the link to purchase the source code.

Author: Chris Fletcher

New tutorial on the Weekly Coder Channel. Check it out. Assets are available for download below.

Author: Chris Fletcher

So I’ve decided to start a new tutorial series on how to create a Pac-Man Clone in Unity 5.5. The tutorial like all others can be viewed on the Weekly Coder YouTube channel. You can click the link below to watch.

Be sure to stop by weekly for new videos in the series.


Below are the assets available for download.

Author: Chris Fletcher

So I’ve been working on a game to release to the new AppleTV store and found myself needing some artwork. To be more specific, I needed an image of the new Siri Remote so that I could label the buttons for the players.

In fear of my app being rejected for using any of Apple’s own artwork, I created my own drawing to represent the new Siri remote for the AppleTV.

Please feel free to use this however you like. There are 2 attachments. One is a PNG and the other is PSD.

New Apple Siri Remote PSD

New Apple Siri Remote PNG

Author: Chris Fletcher

Category : C# , Unity

So… you’ve got a useful method that does some pretty cool stuff but you don’t know where to put it. You’ve probably labeled this in your mind as a helper method which can be easily defined as a method that specifically aids in one or more repetitive tasks.

Great you say.. lets just create a new C# script and call it HelperMethods and throw it in there. This is not a bad idea and honestly I used to do this a lot myself but… there is a more elegant approach to this.

What if there was a way that you could add functionality to an already existing class? What if for instance you wrote a method which could easily be part of the Random class that is part of the UnityEngine?

This is actually exactly what I did. I wrote a method that returns not just a random range between min and max values but found that I needed to return a random number with specific numbers being excluded between the min and max values.

This is a perfect example of a method that should be an extension method to the Random class. So how do we do it? Its actually really simple. First know that we can place all of our extension methods within one simple class. Lets call this class ExtensionMethods.

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This channel is all about coding. We will mostly post tutorials on making games with Unity 5 and above. Other posts will include tutorials on specific game mechanics and whatever else we feel like talking about.

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