Month: August 2015

Month: August 2015

Category : Full Script , Shader , Unity

Here’s a great shader I found for giving a material scanlines. It creates a very cool retro tv effect. Forgive me I don’t have a source link, I couldn’t find it again. So a special thanks to whoever did write it, if you’re out there, leave a comment or if anyone finds the original link, it was part of a Unity Answers thread, post a comment. Anyway, here’s the shader, use it, enjoy!

 

 


Month: August 2015

Category : Full Script , Shader , Unity

Here’s a shader we wrote to add the color property to the Unity Alpha Blended Shader under Mobile/Particles/Alpha Blended.

 


Month: August 2015

Great little script for Unity that makes a LineRenderer component shape into a circle or ellipse, given the number of line segments along with x and y radius.

Script by MarkPixel. Original thread here. Full Script Below.

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Month: August 2015

Earlier today I stumbled upon a perfect little script for extracting audio data from an audiosource component in unity. It does all the calculation for getting the RMS value, the decibels, and frequency.

This script can easily be applied to make things behave to the music being played in the Audiosource component. Like making an object bounce or move back and forth with the music.

Thanks to Aldonaletto from this Unity Answers post for making this one and explaining it so well. Script below.

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